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Text File  |  1999-11-15  |  6KB  |  133 lines

  1. # Jones 3D Puppet File
  2. #
  3. # com_1H.pup
  4. #
  5. # Puppet file for bad guys with 1-handed weapons
  6. #
  7. # [RandyT]
  8. #
  9. # Randy: Hip joint commented out to fix look up / down problems...
  10. #
  11. # (C) 1999 LucasArts Entertainment Company LLC.  All Rights Reserved.
  12.  
  13. #Move type        Keyframe                        Flags    Lo    Hi    Description
  14. #==============    ===============================    =======    ===    ===    ========================
  15. Mode=0                                                            # Unarmed
  16.  
  17. stand            1h_stand.key                    0x10    0    1    #1  Stand
  18. walk            1h_walk_fwd.key                    0x11    3    3    #2  Walk
  19. run                1h_run_fwd.key                    0x11    3    3    #3  Run
  20. walkback        1h_walk_back.key                0x11    3    3    #4  Walk backward
  21. turnleft        1h_rotate_left.key                0x10    1    3    #10 Turn left
  22. turnright        1h_rotate_right.key                0x10    1    3    #11 Turn right
  23. strafeleft        1h_walk_left.key                0x12    1    5    #8  Step left
  24. straferight        1h_walk_right.key                0x12    1    5    #9  Step right
  25. hopleft            1h_roll_left.key                0x12    8    8    #6  roll left
  26. hopright        1h_roll_right.key                0x12    8    8    #7  roll right
  27.  
  28. death            1h_die_forward.key                0x1C    5    5    #20 death
  29. death2            1h_die_forward.key                0x1C    5    5    #21 more death
  30. fidget            1h_stand_idle.key                0x20    5    5    #22 Fidget 1
  31.  
  32. activate        1h_die_flung.key                0x1C    8    8    #60 Knockout
  33. activatehigh    1h_getup.key                    0x38    8    8    #61 Wake up
  34. whipswing        1h_die_blownaway.key            0x1C    8    8    #48 Runover by minecar or jeep
  35.  
  36. drawweapon        1h_attack_pull_fists.key        0x1C    0    4    #62 Ready fists
  37. fire            1h_attack_fistL_hook.key        0x28    1    6    #65 Left punch 1
  38. fire2            1h_attack_fistL_jab.key            0x28    1    6    #66 Left punch 2
  39. fire3            1h_attack_fistR_straight.key    0x28    1    6    #67 Right punch 1
  40. fire4            1h_attack_fistR_upper.key        0x28    1    6    #68 Right punch 2
  41.  
  42. #---------------------------------------------------------------------------------------
  43. Mode=1, BasedOn=0                                                # Rolling death mode
  44.  
  45. death            1h_die_roll.key                    0x1C    5    5    #20 normal death
  46. death2            1h_die_roll.key                    0x1C    5    5    #21 falling death
  47.  
  48. #---------------------------------------------------------------------------------------
  49. Mode=2, BasedOn=0                                                # Pistol drawn
  50.  
  51. drawweapon        1h_attack_pull_gun.key            0x1C    0    4    #62 Draw gun
  52. aimweapon        1h_attack_aim_gun.key            0x1C    0    5    #63 Aim gun
  53. fire            1h_attack_fire_gun.key            0x1A    0    6    #65 Fire gun
  54.  
  55. #---------------------------------------------------------------------------------------
  56. Mode=3, BasedOn=0                                                # Rifle drawn
  57.  
  58. #---------------------------------------------------------------------------------------
  59. Mode=4, BasedOn=3                                                # Shotgun drawn
  60.  
  61. #---------------------------------------------------------------------------------------
  62. Mode=5, BasedOn=0                                                # Bazooka drawn
  63.  
  64. #---------------------------------------------------------------------------------------
  65. Mode=6, BasedOn=0                                                # Grenade or Satchel drawn
  66.  
  67. fire            1h_attack_fire_grenade.key        0x1A    1    6    #65 Fire grenade
  68.  
  69. #---------------------------------------------------------------------------------------
  70. Mode=7, BasedOn=0                                                # Machete Drawn
  71.  
  72. #=======================================================================================
  73. Mode=8, BasedOn=0                                                # Unarmed swimming
  74.  
  75. #---------------------------------------------------------------------------------------
  76. Mode=9, BasedOn=8                                                # Swim with weapon 1
  77.  
  78. #---------------------------------------------------------------------------------------
  79. Mode=10, BasedOn=8                                                # Swim with weapon 2
  80.                                                                 
  81. #---------------------------------------------------------------------------------------
  82. Mode=11, BasedOn=8                                                # Swim with weapon 3
  83.  
  84. #---------------------------------------------------------------------------------------
  85. Mode=12, BasedOn=11                                                # Swim with weapon 4
  86.  
  87. #---------------------------------------------------------------------------------------
  88. Mode=13, BasedOn=8                                                # Swim with weapon 5
  89.  
  90. #---------------------------------------------------------------------------------------
  91. Mode=14, BasedOn=8                                                # Swim with weapon 6
  92.  
  93. #---------------------------------------------------------------------------------------
  94. Mode=15, BasedOn=8                                                # Swim with weapon 7
  95.  
  96. #=======================================================================================
  97. Mode=16                                                            # Unarmed crawling
  98.  
  99. #---------------------------------------------------------------------------------------
  100. Mode=17, BasedOn=16                                                # Crawl with weapon 1
  101.  
  102. #---------------------------------------------------------------------------------------
  103. Mode=18, BasedOn=16                                                # Crawl with weapon 2
  104.  
  105. #---------------------------------------------------------------------------------------
  106. Mode=19, BasedOn=16                                                # Crawl with weapon 3
  107.  
  108. #---------------------------------------------------------------------------------------
  109. Mode=20, BasedOn=16                                                # Crawl with weapon 4
  110.  
  111. #---------------------------------------------------------------------------------------
  112. Mode=21, BasedOn=16                                                # Crawl with weapon 5
  113.  
  114. #---------------------------------------------------------------------------------------
  115. Mode=22, BasedOn=16                                                # Crawl with weapon 6
  116.  
  117. #---------------------------------------------------------------------------------------
  118. Mode=23, BasedOn=16                                                # Crawl with weapon 7
  119.  
  120. #=======================================================================================
  121. Joints
  122.  
  123. 0=3                # 0 = Head joint
  124. 1=2                # 1 = Neck joint
  125. #2=10            # 2 = Hip joint
  126. 3=9                # 3 = Firing joint 1
  127. 5=8                # 5 = Aiming joint 1
  128.  
  129. #---------------------------------------------------------------------------------------
  130. end
  131.  
  132.  
  133.