home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Games Machine 76
/
XENIATGM66.iso
/
Indiana Jones
/
Indiana Jones.exe
/
RESOURCE
/
PREVIEW.GOB
/
misc_pup_com_1h.pup
< prev
next >
Wrap
Text File
|
1999-11-15
|
6KB
|
133 lines
# Jones 3D Puppet File
#
# com_1H.pup
#
# Puppet file for bad guys with 1-handed weapons
#
# [RandyT]
#
# Randy: Hip joint commented out to fix look up / down problems...
#
# (C) 1999 LucasArts Entertainment Company LLC. All Rights Reserved.
#Move type Keyframe Flags Lo Hi Description
#============== =============================== ======= === === ========================
Mode=0 # Unarmed
stand 1h_stand.key 0x10 0 1 #1 Stand
walk 1h_walk_fwd.key 0x11 3 3 #2 Walk
run 1h_run_fwd.key 0x11 3 3 #3 Run
walkback 1h_walk_back.key 0x11 3 3 #4 Walk backward
turnleft 1h_rotate_left.key 0x10 1 3 #10 Turn left
turnright 1h_rotate_right.key 0x10 1 3 #11 Turn right
strafeleft 1h_walk_left.key 0x12 1 5 #8 Step left
straferight 1h_walk_right.key 0x12 1 5 #9 Step right
hopleft 1h_roll_left.key 0x12 8 8 #6 roll left
hopright 1h_roll_right.key 0x12 8 8 #7 roll right
death 1h_die_forward.key 0x1C 5 5 #20 death
death2 1h_die_forward.key 0x1C 5 5 #21 more death
fidget 1h_stand_idle.key 0x20 5 5 #22 Fidget 1
activate 1h_die_flung.key 0x1C 8 8 #60 Knockout
activatehigh 1h_getup.key 0x38 8 8 #61 Wake up
whipswing 1h_die_blownaway.key 0x1C 8 8 #48 Runover by minecar or jeep
drawweapon 1h_attack_pull_fists.key 0x1C 0 4 #62 Ready fists
fire 1h_attack_fistL_hook.key 0x28 1 6 #65 Left punch 1
fire2 1h_attack_fistL_jab.key 0x28 1 6 #66 Left punch 2
fire3 1h_attack_fistR_straight.key 0x28 1 6 #67 Right punch 1
fire4 1h_attack_fistR_upper.key 0x28 1 6 #68 Right punch 2
#---------------------------------------------------------------------------------------
Mode=1, BasedOn=0 # Rolling death mode
death 1h_die_roll.key 0x1C 5 5 #20 normal death
death2 1h_die_roll.key 0x1C 5 5 #21 falling death
#---------------------------------------------------------------------------------------
Mode=2, BasedOn=0 # Pistol drawn
drawweapon 1h_attack_pull_gun.key 0x1C 0 4 #62 Draw gun
aimweapon 1h_attack_aim_gun.key 0x1C 0 5 #63 Aim gun
fire 1h_attack_fire_gun.key 0x1A 0 6 #65 Fire gun
#---------------------------------------------------------------------------------------
Mode=3, BasedOn=0 # Rifle drawn
#---------------------------------------------------------------------------------------
Mode=4, BasedOn=3 # Shotgun drawn
#---------------------------------------------------------------------------------------
Mode=5, BasedOn=0 # Bazooka drawn
#---------------------------------------------------------------------------------------
Mode=6, BasedOn=0 # Grenade or Satchel drawn
fire 1h_attack_fire_grenade.key 0x1A 1 6 #65 Fire grenade
#---------------------------------------------------------------------------------------
Mode=7, BasedOn=0 # Machete Drawn
#=======================================================================================
Mode=8, BasedOn=0 # Unarmed swimming
#---------------------------------------------------------------------------------------
Mode=9, BasedOn=8 # Swim with weapon 1
#---------------------------------------------------------------------------------------
Mode=10, BasedOn=8 # Swim with weapon 2
#---------------------------------------------------------------------------------------
Mode=11, BasedOn=8 # Swim with weapon 3
#---------------------------------------------------------------------------------------
Mode=12, BasedOn=11 # Swim with weapon 4
#---------------------------------------------------------------------------------------
Mode=13, BasedOn=8 # Swim with weapon 5
#---------------------------------------------------------------------------------------
Mode=14, BasedOn=8 # Swim with weapon 6
#---------------------------------------------------------------------------------------
Mode=15, BasedOn=8 # Swim with weapon 7
#=======================================================================================
Mode=16 # Unarmed crawling
#---------------------------------------------------------------------------------------
Mode=17, BasedOn=16 # Crawl with weapon 1
#---------------------------------------------------------------------------------------
Mode=18, BasedOn=16 # Crawl with weapon 2
#---------------------------------------------------------------------------------------
Mode=19, BasedOn=16 # Crawl with weapon 3
#---------------------------------------------------------------------------------------
Mode=20, BasedOn=16 # Crawl with weapon 4
#---------------------------------------------------------------------------------------
Mode=21, BasedOn=16 # Crawl with weapon 5
#---------------------------------------------------------------------------------------
Mode=22, BasedOn=16 # Crawl with weapon 6
#---------------------------------------------------------------------------------------
Mode=23, BasedOn=16 # Crawl with weapon 7
#=======================================================================================
Joints
0=3 # 0 = Head joint
1=2 # 1 = Neck joint
#2=10 # 2 = Hip joint
3=9 # 3 = Firing joint 1
5=8 # 5 = Aiming joint 1
#---------------------------------------------------------------------------------------
end